Files
xen/tools/python/xen/web/connection.py
T
2005-08-09 13:17:37 +00:00

417 lines
12 KiB
Python

#============================================================================
# This library is free software; you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation; either version 2.1 of the License, or
# (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#============================================================================
# Copyright (C) 2005 Mike Wray <mike.wray@hp.com>
#============================================================================
import sys
import threading
import select
import socket
from errno import EAGAIN, EINTR, EWOULDBLOCK
"""General classes to support server and client sockets, without
specifying what kind of socket they are. There are subclasses
for TCP and unix-domain sockets (see tcp.py and unix.py).
"""
"""We make sockets non-blocking so that operations like accept()
don't block. We also select on a timeout. Otherwise we have no way
of getting the threads to shutdown.
"""
SELECT_TIMEOUT = 2.0
class SocketServerConnection:
"""An accepted connection to a server.
"""
def __init__(self, sock, protocol, addr, server):
self.sock = sock
self.protocol = protocol
self.addr = addr
self.server = server
self.buffer_n = 1024
self.thread = None
self.connected = True
protocol.setTransport(self)
protocol.connectionMade(addr)
def run(self):
self.thread = threading.Thread(target=self.main)
#self.thread.setDaemon(True)
self.thread.start()
def main(self):
while True:
if not self.thread: break
if self.select(): break
if not self.thread: break
data = self.read()
if data is None: continue
if data is True: break
if self.dataReceived(data): break
def select(self):
try:
select.select([self.sock], [], [], SELECT_TIMEOUT)
return False
except socket.error, ex:
if ex.args[0] in (EWOULDBLOCK, EAGAIN, EINTR):
return False
else:
self.loseConnection(ex)
return True
def read(self):
try:
data = self.sock.recv(self.buffer_n)
if data == '':
self.loseConnection()
return True
return data
except socket.error, ex:
if ex.args[0] in (EWOULDBLOCK, EAGAIN, EINTR):
return None
else:
self.loseConnection(ex)
return True
def dataReceived(self, data):
if not self.connected:
return True
if not self.protocol:
return True
try:
self.protocol.dataReceived(data)
except SystemExit:
raise
except Exception, ex:
self.loseConnection(ex)
return True
return False
def write(self, data):
self.sock.send(data)
def loseConnection(self, reason=None):
self.thread = None
self.closeSocket(reason)
self.closeProtocol(reason)
def closeSocket(self, reason):
try:
self.sock.close()
except SystemExit:
raise
except:
pass
def closeProtocol(self, reason):
try:
if self.connected:
self.connected = False
if self.protocol:
self.protocol.connectionLost(reason)
except SystemExit:
raise
except:
pass
def getHost(self):
return self.sock.getsockname()
def getPeer(self):
return self.addr
class SocketListener:
"""A server socket, running listen in a thread.
Accepts connections and runs a thread for each one.
"""
def __init__(self, factory, backlog=None):
if backlog is None:
backlog = 5
self.factory = factory
self.sock = None
self.backlog = backlog
self.thread = None
def createSocket(self):
raise NotImplementedError()
def acceptConnection(self, sock, protocol, addr):
return SocketServerConnection(sock, protocol, addr, self)
def startListening(self):
if self.sock or self.thread:
raise IOError("already listening")
self.sock = self.createSocket()
self.sock.setblocking(0)
self.sock.listen(self.backlog)
self.run()
def stopListening(self, reason=None):
self.loseConnection(reason)
def run(self):
self.factory.doStart()
self.thread = threading.Thread(target=self.main)
#self.thread.setDaemon(True)
self.thread.start()
def main(self):
while True:
if not self.thread: break
if self.select(): break
if self.accept(): break
def select(self):
try:
select.select([self.sock], [], [], SELECT_TIMEOUT)
return False
except socket.error, ex:
if ex.args[0] in (EWOULDBLOCK, EAGAIN, EINTR):
return False
else:
self.loseConnection(ex)
return True
def accept(self):
try:
(sock, addr) = self.sock.accept()
sock.setblocking(0)
return self.accepted(sock, addr)
except socket.error, ex:
if ex.args[0] in (EWOULDBLOCK, EAGAIN, EINTR):
return False
else:
self.loseConnection(ex)
return True
def accepted(self, sock, addr):
protocol = self.factory.buildProtocol(addr)
if protocol is None:
self.loseConnection()
return True
connection = self.acceptConnection(sock, protocol, addr)
connection.run()
return False
def loseConnection(self, reason=None):
self.thread = None
self.closeSocket(reason)
self.closeFactory(reason)
def closeSocket(self, reason):
try:
self.sock.close()
except SystemExit:
raise
except Exception, ex:
pass
def closeFactory(self, reason):
try:
self.factory.doStop()
except SystemExit:
raise
except:
pass
class SocketClientConnection:
"""A connection to a server from a client.
Call connectionMade() on the protocol in a thread when connected.
It is completely up to the protocol what to do.
"""
def __init__(self, connector):
self.addr = None
self.connector = connector
self.buffer_n = 1024
self.connected = False
def createSocket (self):
raise NotImplementedError()
def write(self, data):
if self.sock:
return self.sock.send(data)
else:
return 0
def connect(self, timeout):
#todo: run a timer to cancel on timeout?
try:
sock = self.createSocket()
sock.connect(self.addr)
self.sock = sock
self.connected = True
self.protocol = self.connector.buildProtocol(self.addr)
self.protocol.setTransport(self)
except SystemExit:
raise
except Exception, ex:
self.connector.connectionFailed(ex)
return False
self.thread = threading.Thread(target=self.main)
#self.thread.setDaemon(True)
self.thread.start()
return True
def main(self):
try:
# Call the protocol in a thread.
# Up to it what to do.
self.protocol.connectionMade(self.addr)
except SystemExit:
raise
except Exception, ex:
self.loseConnection(ex)
def mainLoop(self):
# Something a protocol could call.
while True:
if not self.thread: break
if self.select(): break
if not self.thread: break
data = self.read()
if data is None: continue
if data is True: break
if self.dataReceived(data): break
def select(self):
try:
select.select([self.sock], [], [], SELECT_TIMEOUT)
return False
except socket.error, ex:
if ex.args[0] in (EWOULDBLOCK, EAGAIN, EINTR):
return False
else:
self.loseConnection(ex)
return True
def read(self):
try:
data = self.sock.recv(self.buffer_n)
return data
except socket.error, ex:
if ex.args[0] in (EWOULDBLOCK, EAGAIN, EINTR):
return None
else:
self.loseConnection(ex)
return True
def dataReceived(self, data):
if not self.protocol:
return True
try:
self.protocol.dataReceived(data)
except SystemExit:
raise
except Exception, ex:
self.loseConnection(ex)
return True
return False
def loseConnection(self, reason=None):
self.thread = None
self.closeSocket(reason)
self.closeProtocol(reason)
self.closeConnector(reason)
def closeSocket(self, reason):
try:
if self.sock:
self.sock.close()
except SystemExit:
raise
except:
pass
def closeProtocol(self, reason):
try:
if self.connected:
self.connected = False
if self.protocol:
self.protocol.connectionLost(reason)
except SystemExit:
raise
except:
pass
self.protocol = None
def closeConnector(self, reason):
try:
self.connector.connectionLost(reason)
except SystemExit:
raise
except:
pass
class SocketConnector:
"""A client socket. Connects to a server and runs the client protocol
in a thread.
"""
def __init__(self, factory):
self.factoryStarted = False
self.clientLost = False
self.clientFailed = False
self.factory = factory
self.state = "disconnected"
self.transport = None
def getDestination(self):
raise NotImplementedError()
def connectTransport(self):
raise NotImplementedError()
def connect(self):
if self.state != "disconnected":
raise socket.error(EINVAL, "cannot connect in state " + self.state)
self.state = "connecting"
self.clientLost = False
self.clientFailed = False
if not self.factoryStarted:
self.factoryStarted = True
self.factory.doStart()
self.factory.startedConnecting(self)
self.connectTransport()
self.state = "connected"
def stopConnecting(self):
if self.state != "connecting":
return
self.state = "disconnected"
self.transport.disconnect()
def buildProtocol(self, addr):
return self.factory.buildProtocol(addr)
def connectionLost(self, reason=None):
if not self.clientLost:
self.clientLost = True
self.factory.clientConnectionLost(self, reason)
def connectionFailed(self, reason=None):
if not self.clientFailed:
self.clientFailed = True
self.factory.clientConnectionFailed(self, reason)