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Also use this for AVX512VL VPRO{L,R}{,V}D as well as some further shifts
testing.
Signed-off-by: Jan Beulich <jbeulich@suse.com>
Acked-by: Andrew Cooper <andrew.cooper3@citrix.com>
393 lines
11 KiB
C
393 lines
11 KiB
C
#define INT_SIZE 4
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#include "simd.h"
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ENTRY(sha_test);
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#define SHA(op, a...) __builtin_ia32_sha ## op(a)
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#ifdef __AVX512F__
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# define ALL_TRUE (~0ULL >> (64 - ELEM_COUNT))
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# define eq(x, y) (B(pcmpeqd, _mask, x, y, -1) == ALL_TRUE)
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# define blend(x, y, sel) B(movdqa32_, _mask, y, x, sel)
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# define rot_c(f, r, x, n) B(pro ## f ## d, _mask, x, n, undef(), ~0)
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# define rot_s(f, r, x, n) ({ /* gcc does not support embedded broadcast */ \
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vec_t r_; \
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asm ( "vpro" #f "vd %2%{1to%c3%}, %1, %0" \
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: "=v" (r_) \
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: "v" (x), "m" (n), "i" (ELEM_COUNT) ); \
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r_; \
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})
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# define rot_v(d, x, n) B(pro ## d ## vd, _mask, x, n, undef(), ~0)
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# define shift_s(d, x, n) ({ \
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vec_t r_; \
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asm ( "vps" #d "lvd %2%{1to%c3%}, %1, %0" \
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: "=v" (r_) \
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: "v" (x), "m" (n), "i" (ELEM_COUNT) ); \
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r_; \
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})
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# define vshift(d, x, n) ({ /* gcc does not allow memory operands */ \
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vec_t r_; \
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asm ( "vps" #d "ldq %2, %1, %0" \
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: "=v" (r_) : "m" (x), "i" ((n) * ELEM_SIZE) ); \
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r_; \
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})
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#else
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# define to_bool(cmp) (__builtin_ia32_pmovmskb128(cmp) == 0xffff)
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# define eq(x, y) to_bool((x) == (y))
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# define blend(x, y, sel) \
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((vec_t)__builtin_ia32_pblendw128((vhi_t)(x), (vhi_t)(y), \
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((sel) & 1 ? 0x03 : 0) | \
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((sel) & 2 ? 0x0c : 0) | \
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((sel) & 4 ? 0x30 : 0) | \
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((sel) & 8 ? 0xc0 : 0)))
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# define rot_c(f, r, x, n) (sh ## f ## _c(x, n) | sh ## r ## _c(x, 32 - (n)))
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# define rot_s(f, r, x, n) ({ /* gcc does not allow memory operands */ \
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vec_t r_, t_, n_ = (vec_t){ 32 } - (n); \
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asm ( "ps" #f "ld %2, %0; ps" #r "ld %3, %1; por %1, %0" \
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: "=&x" (r_), "=&x" (t_) \
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: "m" (n), "m" (n_), "0" (x), "1" (x) ); \
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r_; \
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})
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static inline unsigned int rotl(unsigned int x, unsigned int n)
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{
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return (x << (n & 0x1f)) | (x >> ((32 - n) & 0x1f));
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}
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static inline unsigned int rotr(unsigned int x, unsigned int n)
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{
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return (x >> (n & 0x1f)) | (x << ((32 - n) & 0x1f));
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}
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# define rot_v(d, x, n) ({ \
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vec_t t_; \
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unsigned int i_; \
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for ( i_ = 0; i_ < ELEM_COUNT; ++i_ ) \
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t_[i_] = rot ## d((x)[i_], (n)[i_]); \
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t_; \
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})
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# define shift_s(d, x, n) ({ \
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vec_t r_; \
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asm ( "ps" #d "ld %1, %0" : "=&x" (r_) : "m" (n), "0" (x) ); \
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r_; \
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})
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# define vshift(d, x, n) \
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(vec_t)(__builtin_ia32_ps ## d ## ldqi128((vdi_t)(x), (n) * ELEM_SIZE * 8))
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#endif
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#define alignr(x, y, n) ((vec_t)__builtin_ia32_palignr128((vdi_t)(x), (vdi_t)(y), (n) * 8))
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#define hadd(x, y) __builtin_ia32_phaddd128(x, y)
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#define rol_c(x, n) rot_c(l, r, x, n)
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#define rol_s(x, n) rot_s(l, r, x, n)
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#define rol_v(x, n...) rot_v(l, x, n)
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#define ror_c(x, n) rot_c(r, l, x, n)
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#define ror_s(x, n) rot_s(r, l, x, n)
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#define ror_v(x, n...) rot_v(r, x, n)
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#define shl_c(x, n) __builtin_ia32_pslldi128(x, n)
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#define shl_s(x, n) shift_s(l, x, n)
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#define shr_c(x, n) __builtin_ia32_psrldi128(x, n)
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#define shr_s(x, n) shift_s(r, x, n)
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#define shuf(x, s) __builtin_ia32_pshufd(x, s)
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#define swap(x) shuf(x, 0b00011011)
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#define vshl(x, n) vshift(l, x, n)
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#define vshr(x, n) vshift(r, x, n)
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static inline vec_t sha256_sigma0(vec_t w)
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{
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vec_t res;
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touch(w);
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res = ror_c(w, 7);
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touch(w);
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res ^= rol_c(w, 14);
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touch(w);
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res ^= shr_c(w, 3);
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touch(w);
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return res;
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}
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static inline vec_t sha256_sigma1(vec_t w)
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{
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vec_t _17 = { 17 }, _19 = { 19 }, _10 = { 10 };
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return ror_s(w, _17) ^ ror_s(w, _19) ^ shr_s(w, _10);
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}
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static inline vec_t sha256_Sigma0(vec_t w)
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{
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vec_t res, n1 = { 0, 0, 2, 2 }, n2 = { 0, 0, 13, 13 }, n3 = { 0, 0, 10, 10 };
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touch(n1);
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res = ror_v(w, n1);
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touch(n2);
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res ^= ror_v(w, n2);
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touch(n3);
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return res ^ rol_v(w, n3);
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}
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static inline vec_t sha256_Sigma1(vec_t w)
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{
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return ror_c(w, 6) ^ ror_c(w, 11) ^ rol_c(w, 7);
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}
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int sha_test(void)
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{
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unsigned int i;
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vec_t src, one = { 1 };
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vqi_t raw = {};
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for ( i = 1; i < VEC_SIZE; ++i )
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raw[i] = i;
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src = (vec_t)raw;
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for ( i = 0; i < 256; i += VEC_SIZE )
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{
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vec_t x, y, tmp, hash = -src;
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vec_t a, b, c, d, e, g, h;
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unsigned int k, r;
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touch(src);
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x = SHA(1msg1, hash, src);
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touch(src);
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y = hash ^ alignr(hash, src, 8);
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touch(src);
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if ( !eq(x, y) ) return __LINE__;
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touch(src);
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x = SHA(1msg2, hash, src);
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touch(src);
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tmp = hash ^ alignr(src, hash, 12);
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touch(tmp);
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y = rol_c(tmp, 1);
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tmp = hash ^ alignr(src, y, 12);
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touch(tmp);
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y = rol_c(tmp, 1);
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if ( !eq(x, y) ) return __LINE__;
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touch(src);
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x = SHA(1msg2, hash, src);
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touch(src);
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tmp = rol_s(hash ^ alignr(src, hash, 12), one);
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y = rol_s(hash ^ alignr(src, tmp, 12), one);
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if ( !eq(x, y) ) return __LINE__;
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touch(src);
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x = SHA(1nexte, hash, src);
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touch(src);
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touch(hash);
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tmp = rol_c(hash, 30);
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tmp[2] = tmp[1] = tmp[0] = 0;
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if ( !eq(x, src + tmp) ) return __LINE__;
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/*
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* SHA1RNDS4
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*
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* SRC1 = { A0, B0, C0, D0 }
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* SRC2 = W' = { W[0]E0, W[1], W[2], W[3] }
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*
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* (NB that the notation is not C-like, i.e. elements are listed
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* high-to-low everywhere in this comment.)
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*
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* In order to pick a simple rounds function, an immediate value of
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* 1 is used; 3 would also be a possibility.
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*
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* Applying
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*
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* A1 = ROL5(A0) + (B0 ^ C0 ^ D0) + W'[0] + K
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* E1 = D0
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* D1 = C0
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* C1 = ROL30(B0)
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* B1 = A0
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*
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* iteratively four times and resolving round variable values to
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* A<n> and B0, C0, and D0 we get
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*
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* A4 = ROL5(A3) + (A2 ^ ROL30(A1) ^ ROL30(A0)) + W'[3] + ROL30(B0) + K
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* A3 = ROL5(A2) + (A1 ^ ROL30(A0) ^ ROL30(B0)) + W'[2] + C0 + K
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* A2 = ROL5(A1) + (A0 ^ ROL30(B0) ^ C0 ) + W'[1] + D0 + K
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* A1 = ROL5(A0) + (B0 ^ C0 ^ D0 ) + W'[0] + K
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*
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* (respective per-column variable names:
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* y a b c d src e k
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* )
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*
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* with
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*
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* B4 = A3
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* C4 = ROL30(A2)
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* D4 = ROL30(A1)
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* E4 = ROL30(A0)
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*
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* and hence
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*
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* DST = { A4, A3, ROL30(A2), ROL30(A1) }
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*/
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touch(src);
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x = SHA(1rnds4, hash, src, 1);
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touch(src);
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a = vshr(hash, 3);
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b = vshr(hash, 2);
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touch(hash);
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d = rol_c(hash, 30);
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touch(hash);
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d = blend(d, hash, 0b0011);
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c = vshr(d, 1);
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e = vshl(d, 1);
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tmp = (vec_t){};
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k = rol_c(SHA(1rnds4, tmp, tmp, 1), 2)[0];
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for ( r = 0; r < 4; ++r )
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{
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y = rol_c(a, 5) + (b ^ c ^ d) + swap(src) + e + k;
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switch ( r )
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{
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case 0:
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c[3] = rol_c(y, 30)[0];
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/* fall through */
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case 1:
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b[r + 2] = y[r];
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/* fall through */
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case 2:
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a[r + 1] = y[r];
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break;
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}
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switch ( r )
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{
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case 3:
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if ( a[3] != y[2] ) return __LINE__;
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/* fall through */
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case 2:
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if ( a[2] != y[1] ) return __LINE__;
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if ( b[3] != y[1] ) return __LINE__;
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/* fall through */
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case 1:
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if ( a[1] != y[0] ) return __LINE__;
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if ( b[2] != y[0] ) return __LINE__;
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if ( c[3] != rol_c(y, 30)[0] ) return __LINE__;
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break;
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}
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}
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a = blend(rol_c(y, 30), y, 0b1100);
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if ( !eq(x, a) ) return __LINE__;
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touch(src);
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x = SHA(256msg1, hash, src);
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touch(src);
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y = hash + sha256_sigma0(alignr(src, hash, 4));
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if ( !eq(x, y) ) return __LINE__;
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touch(src);
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x = SHA(256msg2, hash, src);
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touch(src);
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tmp = hash + sha256_sigma1(alignr(hash, src, 8));
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y = hash + sha256_sigma1(alignr(tmp, src, 8));
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if ( !eq(x, y) ) return __LINE__;
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/*
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* SHA256RNDS2
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*
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* SRC1 = { C0, D0, G0, H0 }
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* SRC2 = { A0, B0, E0, F0 }
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* XMM0 = W' = { ?, ?, WK1, WK0 }
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*
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* (NB that the notation again is not C-like, i.e. elements are listed
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* high-to-low everywhere in this comment.)
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*
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* Ch(E,F,G) = (E & F) ^ (~E & G)
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* Maj(A,B,C) = (A & B) ^ (A & C) ^ (B & C)
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*
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* Σ0(A) = ROR2(A) ^ ROR13(A) ^ ROR22(A)
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* Σ1(E) = ROR6(E) ^ ROR11(E) ^ ROR25(E)
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*
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* Applying
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*
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* A1 = Ch(E0, F0, G0) + Σ1(E0) + WK0 + H0 + Maj(A0, B0, C0) + Σ0(A0)
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* B1 = A0
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* C1 = B0
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* D1 = C0
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* E1 = Ch(E0, F0, G0) + Σ1(E0) + WK0 + H0 + D0
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* F1 = E0
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* G1 = F0
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* H1 = G0
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*
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* iteratively four times and resolving round variable values to
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* A<n> / E<n> and B0, C0, D0, F0, G0, and H0 we get
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*
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* A2 = Ch(E1, E0, F0) + Σ1(E1) + WK1 + G0 + Maj(A1, A0, B0) + Σ0(A1)
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* A1 = Ch(E0, F0, G0) + Σ1(E0) + WK0 + H0 + Maj(A0, B0, C0) + Σ0(A0)
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* E2 = Ch(E1, E0, F0) + Σ1(E1) + WK1 + G0 + C0
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* E1 = Ch(E0, F0, G0) + Σ1(E0) + WK0 + H0 + D0
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*
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* with
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*
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* B2 = A1
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* F2 = E1
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*
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* and hence
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*
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* DST = { A2, A1, E2, E1 }
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*
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* which we can simplify a little, by letting A0, B0, and E0 be zero
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* and F0 = ~G0, and by then utilizing
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*
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* Ch(0, 0, x) = x
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* Ch(x, 0, y) = ~x & y
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* Maj(x, 0, 0) = Maj(0, x, 0) = Maj(0, 0, x) = 0
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*
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* A2 = (~E1 & F0) + Σ1(E1) + WK1 + G0 + Σ0(A1)
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* A1 = (~E0 & G0) + Σ1(E0) + WK0 + H0 + Σ0(A0)
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* E2 = (~E1 & F0) + Σ1(E1) + WK1 + G0 + C0
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* E1 = (~E0 & G0) + Σ1(E0) + WK0 + H0 + D0
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*
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* (respective per-column variable names:
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* y e g e src h d
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* )
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*/
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tmp = (vec_t){ ~hash[1] };
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touch(tmp);
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x = SHA(256rnds2, hash, tmp, src);
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touch(tmp);
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e = y = (vec_t){};
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d = alignr(y, hash, 8);
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g = (vec_t){ hash[1], tmp[0], hash[1], tmp[0] };
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h = shuf(hash, 0b01000100);
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for ( r = 0; r < 2; ++r )
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{
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y = (~e & g) + sha256_Sigma1(e) + shuf(src, 0b01000100) +
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h + sha256_Sigma0(d);
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if ( !r )
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{
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d[3] = y[2];
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e[3] = e[1] = y[0];
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}
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else if ( d[3] != y[2] )
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return __LINE__;
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else if ( e[1] != y[0] )
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return __LINE__;
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else if ( e[3] != y[0] )
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return __LINE__;
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}
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if ( !eq(x, y) ) return __LINE__;
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src += 0x01010101 * VEC_SIZE;
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}
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return 0;
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}
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