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hvmloader: fix scratch_alloc to avoid overlaps
scratch_alloc() set scratch_start to the last byte of the current allocation. The value of scratch_start is then reused as is (if it is already aligned) in the next allocation. This result in a potential reuse of the last byte of the previous allocation. Signed-off-by: Anthony PERARD <anthony.perard@citrix.com> Reviewed-by: Jan Beulich <jbeulich@suse.com>
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@@ -478,7 +478,7 @@ void *scratch_alloc(uint32_t size, uint32_t align)
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if ( align < 16 )
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align = 16;
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s = (scratch_start + align - 1) & ~(align - 1);
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s = (scratch_start + align) & ~(align - 1);
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e = s + size - 1;
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BUG_ON(e < s);
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